Here is a small game environment with several assets. I tried to create a small junkyard which is situated in the middle of a desert, its owned by a robot (in production) who collects anything he can find in the desert. He's brought the items to part of a buried platform where he has established himself a small shop and would sell the items to the player. Just simply click the images to view them at their full size.
^This is the overall scene, the 2nd image is the floor alone, which is made up of six objects.
Total Floor Tris:3,960
Each Floor Texture Set: 2048x2048
^This is the road sign, where the robot has used to hold his own sign.
Tris: 3,398
Texture Set: 1024x1024
^These are some bombs and canisters used to fill the scene.
Bomb Tris: 2,068
Bomb Texture Set: 1024x1024
Canister Tris: 786
Canister Texture Set: 1024x1024
^The tall hanger object is used to carry saline and/or blood bags, The hanger itself is made up of two objects with 1024X1024 texture sets each which was needed to allow the high detail of the textures to appear without a single 2048x2048 set. Their are six blood bag chains (one chain contains three bags), each chain is a single object. The crate is used to store a lot of the items that are on sale.
Saline/Blood Hanger Object 01 Tris: 2,076
Saline/Blood Hanger Object 01 Texture Set: 1024x1024
Saline/Blood Hanger Object 02 Tris: 1,836
Saline/Blood Hanger Object 02 Texture Set: 1024x1024
Blood Bag chain Tris: 2,318
Blood Bag Chain Texture Set: 1024x1024
^This is a collection of stacked canisters, each canister is a single object including its holder. Other seperate objects are the corner hexagon shapes of the cage and the other are the vertical cylinders. With this collection of objects, it allows the possibility of different stacks.
Canister Tris: 1,422
Canister Texture Set: 1024x1024
Cage Hexagon Corner Tris: 660
Cage Hexagon Corner Texture Set: 512x512
Cage Cylinder Tris: 234
Cage Cylinder Texture Set: 1024x1024
Sunday 28 June 2009
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