Sunday, 28 June 2009

New Games Art Reel

http://vimeo.com/5466519

For some reason the first image is vimeo's standard stripes, but the reel will play. It must.

Here is my new Showreel that's primarily aimed at games art, i've uploaded it into vimeo. Although this is the DVD version (720x576), you can also see the images below for a nice sharp image. I might re-render this into HD soon.

Game Scene

Here is a small game environment with several assets. I tried to create a small junkyard which is situated in the middle of a desert, its owned by a robot (in production) who collects anything he can find in the desert. He's brought the items to part of a buried platform where he has established himself a small shop and would sell the items to the player. Just simply click the images to view them at their full size.




^This is the overall scene, the 2nd image is the floor alone, which is made up of six objects.
Total Floor Tris:3,960
Each Floor Texture Set: 2048x2048




^This is the road sign, where the robot has used to hold his own sign.
Tris: 3,398
Texture Set: 1024x1024




^These are some bombs and canisters used to fill the scene.
Bomb Tris: 2,068
Bomb Texture Set: 1024x1024
Canister Tris: 786
Canister Texture Set: 1024x1024







^The tall hanger object is used to carry saline and/or blood bags, The hanger itself is made up of two objects with 1024X1024 texture sets each which was needed to allow the high detail of the textures to appear without a single 2048x2048 set. Their are six blood bag chains (one chain contains three bags), each chain is a single object. The crate is used to store a lot of the items that are on sale.
Saline/Blood Hanger Object 01 Tris: 2,076
Saline/Blood Hanger Object 01 Texture Set: 1024x1024
Saline/Blood Hanger Object 02 Tris: 1,836
Saline/Blood Hanger Object 02 Texture Set: 1024x1024
Blood Bag chain Tris: 2,318
Blood Bag Chain Texture Set: 1024x1024




^This is a collection of stacked canisters, each canister is a single object including its holder. Other seperate objects are the corner hexagon shapes of the cage and the other are the vertical cylinders. With this collection of objects, it allows the possibility of different stacks.
Canister Tris: 1,422
Canister Texture Set: 1024x1024
Cage Hexagon Corner Tris: 660
Cage Hexagon Corner Texture Set: 512x512
Cage Cylinder Tris: 234
Cage Cylinder Texture Set: 1024x1024

Head Model based on Actor Brian Thompson

This model was created to resemble the actor Brian Thompson who's most famous for playing tough villains in primarily sci-fi movies and dramas. I chose this man to base my model and sculpt on due to his unique facial features, the details although their origins are unknown to me, seem to look like their is a imbalance in fatty tissue within the face, such as one area stores more fatty tissue than other areas. For example, the tissue surrounding the mouth are full of volume and slightly covers the cheeks to create a very hard edge, but the cheeks seem to lack in fatty tissue and so the zygomatic arch of the skull shows through the skin.

I created the model in 3ds max which i wanted to get the full volumes before sculpting in Zbrush, which i later did to bring out the fine details. With this sculpt a normal map generated at 1024x1024 was applied to the head at its lowest level to see how effective the normal map is. Here are the images, just click for a full view.



^ These are a few of the reference images I used of Brian Thompson.



^This is the original model which I created in 3ds max and I sub-divided it to make sure the mesh clean.



^This is the original mesh with a normal map applied as a test to show how it would work with a low poly object.



^This is the Zbrush sculpt, took me about a day and a half but i feel it needs more work.




^This is the model that was exported from Zbrush since the mesh has changed from the original, and the bottom image shows the that low poly head with the 1024x1024 normal map applied on top. Normally an optimized game mesh would be created and then a normal map generated, but this was a simple exercise.