This is the current WIP of my 1980 NY cop car, which has smashed its way through a wall. The car is modeled on the 1980 Plymouth Volare, which I think has a wonderful style. It has been a bit of a challenge to understand the physics behind the damage, to understand how the shape is crushed from a head on collision. I have studied many pictures of damaged cars that clearly show how the different components of the car damage due to its shape, material and friction with surrounding components.
Modeling is being done in Maya, I plan to create renders in high res realistic subdivisions, textures and lighting. Then I plan to create a Games Environment version of the models, as part of my ongoing game art. I plan to create all the necessary maps and bake a global illumination map using Illuminate Labs Turtle renderer, to experiment with. Illuminate Labs are the makers of Beast which was used to bake out all the GI maps for games such as Mirrors Edge, so it should have some useful tools.
^This is the Plymouth Volare 1980 which the model is based on.
Saturday, 29 August 2009
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